Ancients
– Name given to the civilizations that had built the ruins more than two-thousand years ago. Since none remain alive, very little is known about them.
Animist
– Name given to a diverse group of religions practiced most commonly in Jhyrindal.
According to most animists, the ruins are guarded by demi-gods as a challenge to mortals. Knowledge and power is said to be granted to those who can best the demi-god guardians of the ancients’
ruins. Unlike many religions, most animist groups claim that the ruins are far
older than two-thousand years. They claim the ruins have existed since the beginning
of time, and the recent Collapse was a side-effect of the epic battle between a mortal hero from the south, Jegarhad, and
a powerful demi-god guardian, Los.
Artifact
(also Relic, Salvage) – General name given to devices found in the ruins.
Cleansing/Collapse
– Names given to the mysterious event that occurred nearly two millennia ago that wiped out the ancients. Different religions have different names and explanations for the event, but all include it as the origin
of their civilizations.
Diver
– Name given to those who make a living by salvaging relics from the ancients’ ruins and selling them.
Dune
Ship – A mechanical locomotive unique to Jhyrindal built specifically to cross desert sand. Dune ships are large, housing hundreds of men and dozens of bombards and requiring a crew of more than
twenty to operate. Dune ship frames undergo enormous stresses and must be constructed
of a material that can only be excavated from the ruins in the north – it is currently traded from Bridana. As a result, Dune Ships are expensive and only a handful are in operational capacity within the country.
Energy Manipulation – The ability of one who has a reaction
to certain relics (see Paladin). The
influence of those relics eventually impart on Paladins the ability to willfully and remotely reduce the entropy of their
surroundings, creating energy buildups and voids. This can be used to create
many effects, from disrupting electrical flow to melting or freezing objects, as well as other uses. The mechanism by which Paladins can disrupt energy is currently unknown.
Guild
– A team of Divers. A guild usually does all their Diving together and
shares Diving equipment and profits to boost efficiency. In Bridana, where the
government is only indirectly involved in Diving, Guilds often include security forces that protect the guild from raids by
other guilds. In Jhyrindal, Guilds are protected from each other by law, and
the government itself maintains a nation-wide guild called the Salvaging Company that provides relics specifically to the
Jhyrindal government.
Guildsmen’s
Code – An unwritten law applying to Divers in Bridana generally stating that Diving parties should provide assistance
to other Diving parties whenever possible. This is a civilian law and was made
because the Bridanese government, due to pressure from the Old and New Order Destantism, doesn’t enforce laws in the
ruins. However, not all Guild's follow this code.
Journey
– A ritual worldly trip taken by the Esterian clergy before being granted the rank of Acolyte Bishop. Those on the Journey are expected to leave with nothing and return with nothing, and travel the entire
known world before returning to Esteria. Journeys typically take five to fifteen
years. After the Journey, a clergy member is tested by the Pope before becoming
a Bishop.
New
Order Destantism (shortened New Order) – A religion formed in Akurad
after the crusade against Bridana. The New Order, like the Old, maintains that
the ancients were sinful and brought about their own demise. The New Order, though,
incorporated a scripture salvaged by a Diver shortly after the Cleansing. The
scripture has been called the Origin Tome and is believed to be a holy document of the ancients. Many of the Old Order’s scriptures are confirmed in the Origin Tome.
While the Old Order rejects the Origin Tome’s validity, the New Order uses it to teach that the ancients did
not always deny the will of the Creator. The New Order discourages the salvage
of weapons and dangerous relics but encourages the study of the ancients’ history through salvaged scriptures.
Old
Order Destantism (shortened, Old Order) – A faith founded in early Esteria
which strictly forbids Diving. According to the Old Order, the ancients tried
to make themselves into gods and build a path to Heaven, and for this, the Creator wiped them from the Earth. The Old Order sees the ancients as heathens and their technology as sinful instruments. The Old Order claims that many Cleansings have occurred throughout human existence,
though the number is impossible to know.
Paladin/Warlock/Witch
– name given to an individual found to have a response to magical relics found in southern ruins. Paladins who keep relics close to them have been found to be able absorb supernatural powers from these
relics. The government of Jhyrindal has studied these relics immensely but has
come up with no conclusive results on how they grant powers to Paladins. Most
Paladins are found to come from Akurad, Esteria, and Jhyrindal with almost none found in Bridana.
Saint – Name given to Paladins in Esteria who are also capable
of Spiritual Manipulation. They are revered and taken into clergy, where they
develop wound-healing techniques unrivaled throughout Islinas.
Spiritual Manipulation – Believed to be a type of Energy
Manipulation as it can only be performed by Paladins. Spiritual Manipulation
received its name from the fact that verses in Destantic scripture which must be recited, along with carpal tracing of complex
figures, in order for the manipulation to work.
Secularism
– General name given to those who believe that the Collapse was caused by a natural disaster, a world war, or some other
natural cause, and has no lasting effect on the current civilization. Secularists
generally have no inhibitions regarding salvaging, but many of them also realize that the ancients had devastatingly
powerful relics that must be protected from the wrong hands. Secularism is a
commonly held belief in Bridana, where it is commonly believed that much of the ancients’ technology was stolen or given
to them by an unknown group, who later destroyed the ancients’ with such power that the entirety of human civilization
was shaken. Those who believe the technology was a gift speculate that the ancients’
were slaves to an even greater race and the Collapse occurred when they fought for freedom.
Sentinel
– General name given to beasts that are only found in the ancients’ ruins.
Different cultures and religions have different explanations for the origins of the Sentinels, but all agree that their
purpose is to guard the ruins. The types of Sentinels found guarding ruins have
been noticed to differ from region to region.
Saonism
– A primary religion of Jhyrindal which claims that the ancients were greedy and selfish, and destroyed themselves through
their own greed. Saonists as a result discourage any greed, lust, selfishness,
jealousy, and hate. Unlike the Old Order, they don’t see the ruins as inherently
evil and allow Diving, but warn that relics should not be hoarded for power. Saonists
believe in a karma system, called ‘Appraise’ whereby generous and kind acts improve one’s Appraise and greedy,
selfish, or cruel acts degrade it. By the ideas of Saonism, the ancients as a
whole became corrupted by their Appraise and fate began to work against them, resulting in the Collapse.. Similarly, Saonists believe that if society as a whole is generous, fate will make them prosperous. The value of Appraise affects the individual as well, and it is said that those who
are thought ‘lucky’ are generous, helpful people, and those with poor luck have committed sins.